Supermatter
year: 2009
location: new york city
client: bridge art gallery
material: cast bronze
collaborators: dave pigram of supermanoeuvre
project lead: wes mcgee
project team: paulis austrins
SUPERMATTER, is both a continuationof broader research into systemic processes of formation, and an assessment of the capacity of contemporary prototyping technologies to elaborate thousand year old processes of fabrication.
The project, a collaboration between supermanoeuvre and matter design, is presented as a family of objects cast in bronze and explores the algorithm as a genotypical morphology, where similarity across the collective is instilled through the instructions of assembly embedded within the algorithm as it operates on a discrete set of geometric aggregates. The input of geometry enables speciation of each resultant object as the rules of growth and assembly are applied to the specific geometric constraints and potentials of connection particular to each aggregate primitive. Through changing either one or all of the primitives, or the generative rules of the Lindenmayer (L-System) algorithm itself, differentiation across the population can be instantiated. To this end, the project facilitates a shift from the diagram as an abstract machine with little or no physical capacity, to a new definition of the architectural model as a comprehensive methodology of spatial, formal and material distribution.